
Ivan Tukachev
The 1st Regiment HUN Reloaded
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Posted - 2014.05.12 17:26:00 -
[1] - Quote
By disabling some intel gathering options from the EVE API, and creating mobile structures to gain the would be restricted information could create a new motivation for recon missions and scouting which could lead to more conflict and action.
Problem: Even these days there is too much information which one can obtain with zero action and energy investment. There is just too much info in the EVE API which can be easily accessed through several tools, even like the ingame map, or via Dotlan. A few examples for these: NPC kills, Jumps, PvP kills, Active cyno fields... This free information contradicts the Risk vs Reward style of this game, as people can easily access vital information without taking any risk at all...
Solution: All these data could be disabled from the API and instead all the vital information could be gain through deploying new mobile structures. These structures could come in different forms of detection arrays and listening posts and each should last for several days after deployed. By giving these modules a bit longer online time could lead to nice and welcome conflict as the owners should need to defend these structures in order to gain access to the desired information. Once a structure is deployed it could read 2-3 hours data history back regarding the system, and could keep gathering vital data which could be accessible for the corp or alliance members of the owner entity.
This could lead to actual scouting missions where the objective is simply to deploy these kind of structures or patrol mission where the objective is to destroy or reinforce them. This could be a major conflict driver around parts of 0.0 and low sec, space as vital war information could be accessed through these intel gathering structures. It could even lead to special class of satelite layer ship which could carry more of these structures and should be escorted for maximum efficiency.
By allowing these modules to browse back only 2-3 hours of history and not the last 24 hours could lead to the point that if you want to gain some intel regarding the NPC kills of a system or jumps of a system the players need to be deploying these structues during the most active prime times for the best intel, which again could lead to combat and conflict. |